[RESOLUTION]
image_width = 640
image_height = 480

[BREATH VARIABLES]
breath_half_period = 35
breath_half_period_randomize = True
number_of_periods = 15
number_of_periods_randomize = False
breath_volume = 65
breath_volume_randomize = True
per_frame_increment = 1
per_frame_increment_randomize = False

[FILE LOCATIONS]
partions = 1
generate_to = C:\Users\student\Desktop\DP backup\lizard\data
img_type = .png

[SPECIES]
species0 = Lacerta agilis female
species1 = Lacerta agilis male
species2 = Podarcis muralis female
species3 = Podarcis muralis male
species4 = Lacerta viridis female
species5 = Lacerta viridis male
species6 = Zootoca vivipara female
species7 = Zootoca vivipara male
species8 = Podarcis tauricus female
species9 = Podarcis tauricus male

[INCLUDE SPECIES]
include0 = False
include1 = False
include2 = False
include3 = False
include4 = False
include5 = False
include6 = False
include7 = False
include8 = False
include9 = True

[RUN SETTINGS]
number_of_cycles = 1


[ANIMATION PARAMETERS]
#Breath volume adjustment parameters
BREATH_VOLUME_MAX = 100
ORIGINAL_BREATH_VOLUME_MIN = -0.35
BREATH_VOLUME_MIN = -0.35
#not used##############
EXHALE_INCREMENT = 1 
INHALE_INCREMENT = 1 
#######################
#interpolation variables for animation, cubic bezier has 2 inbetween points, 
# but we calculate third as the "middle " between the two
MIDDLE_POINT_CHANGE = 0.5
FIRST_POINT_CHANGE = -0.25
SECOND_POINT_CHANGE = 0.65

[POSTPROCESSING]
#gaussian noise kernel size
POSPROCESSING_KERNEL_SIZE = 11
POSPROCESSING_CONTOUR_KERNEL_SIZE = 51
#random noise standart deviation and mean
POSPROCESSING_STD_DEVIATION = 30
POSPROCESSING_MEAN = 0

[FLAGS]
# Should we try to run on multiple threads 
USE_THREADS_FLAG = True
# some load_mask has cython variant
USE_CYTHON_FLAG = True
#hide window glfw
HIDE_WINDOW_FLAG = False
#hide cursor for glfw window
DISABLE_CURSOR_FLAG = True
# render to invisible framebuffer, can render larger than monitor image
RENDER2FBO_FLAG = False
# tell Generator_thread to save images or just pop the queue
SAVE_IMAGES_FLAG = True
#use postprocessing in Screen_capture
USE_POSTPROCESSING_FLAG = True


